![]() ![]() This is but one example of the demands he has consistently extended to the programmers of the series as technology has advanced. Squall's design was flourished by a fur lining along the collar of his jacket, included for the purpose of challenging the game's full motion video designers, who were also developing the CGI film Final Fantasy: The Spirits Within at the time. A complete history was not yet conceived, so Nomura left the explanation for Squall's scar to Nojima. With Squall, Nomura wanted to try a unique angle to establish his role, giving him the characteristic gunblade scar across the bridge of his nose. When designing Cloud, Nomura gave him distinctly spiky, bright blonde hair to emphasize his role as that game's protagonist. However, Kitase was unsatisfied and asked Nomura to shorten his hair and make him appear more masculine, which led to the design seen in-game. The first character Nomura designed specifically for Final Fantasy VIII was Squall, initially giving him longer hair and a more feminine appearance. Kitase desired to give the game a foreign atmosphere ("foreign" being in relation to Japan), ultimately deciding on a European setting. On the other hand, Squall's party is young and inexperienced, and Squall himself does not initially understand the value of friendship. Laguna's group consists of a close-knit group of battle-hardened friends in their late twenties. Nojima also planned for the two playable parties featured in the game-Squall's present day group and Laguna Loire's group from twenty years in the past-to highly contrast with. Thus, they created the concept of military academies, called "Gardens", in which students would train to become "SeeD" mercenaries. Nojima approved of the idea, as he already had a story in mind in which the main characters were the same age. Ĭharacter designer Tetsuya Nomura, while exchanging e-mails with director Yoshinori Kitase between development of Final Fantasy VII and VIII, suggested that the game should have a "school days" feel. With Final Fantasy VIII, which also features a reserved lead protagonist in Squall, Nojima wanted to give players actual insight into what the protagonist is thinking, even while other characters remain uninformed: this led to the inner dialogues Squall has throughout the game. With Final Fantasy VII, protagonist Cloud Strife's reserved nature led Nojima to include scenarios in which the player can select Cloud's responses to certain situations and dialogue. In Final Fantasy games, scenario writer Kazushige Nojima stresses the dynamic of the relationship between the player and the main character thus, he puts significant thought into how that relationship will develop. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time.įull motion video depictions of Laguna (left) and Squall, two of the main protagonists. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences SeeD cadet-turned-antagonist Seifer Almasy and sorceress Edea Kramer. The six main playable characters in Final Fantasy VIII are Squall Leonhart, a loner who avoids vulnerability by focusing on his duty Rinoa Heartilly, an outspoken and passionate young woman who follows her heart Quistis Trepe, an instructor with a serious yet patient attitude Zell Dincht, an energetic martial artist with a fondness for hot dogs Selphie Tilmitt, a cheerful girl who loves trains and flies the airship Ragnarok and Irvine Kinneas, a marksman and womanizer who uses his charm to mask his insecurities. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites. The game's characters were created by Tetsuya Nomura, and are the first in the series to be realistically proportioned in all aspects of the game. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu in 2006. The game has shipped 8.15 million units worldwide as of March 2003. Thirteen weeks after its release, the title had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. Final Fantasy VIII, a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. ![]()
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